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To
start the game each player
rolls a single die. The player
with a higher roll makes the
first move, using that die
roll along with the roll of
his opponent. If equal numbers
come-up, the server re-rolls
until the dice turn-up different
numbers. After the first roll,
the players throw two dice
and alternate turns. The role
of the dice indicates how many
points the dealer has to move
his checkers. For example,
on a roll of four and two,
one checker can be moved four
points, while another checker
can be moved two points.
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Both numbers of
a roll should be played, if legally
permisible.If only one number
can be played, the player must
play that number. When either
number can be played but not
both, the higher number must
be played, and if neither number
can be played, the player will
lose his turn. To move a checker,
a player would click on it with
the mouse, drag it to the destination
point and then release the mouse.
With a default view, own checkers
move counter-clock-wise, while
opponent's checkers move clock-wise.
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If
a player has a checker on the bar and neither
of the points is open, he loses his turn.
If some checkers on the bar can be entered
but not all of them, the player must enter
as many as he can, then forfeit the remainder
of his turn.
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If the same number appears
on both the dice, the player have to move
twice the usual numer of moves. e.g If both
the dice get the numbers as 4 & 4, the
player have 4 Fours to move. A "blot" is
a point occupied by a single checker. If
the opponent's checker lands on a blot ,
the blot has been "hit" and is
placed on the "bar". A player who
has one or more checkers on the bar must "enter" all
of them into the opponent's home board before
moving any checkers on the board. A checker
is entered according to the number of the
rolled dice, provided that point is not occupied
by two or more of the opponent's checkers.When
the player enters the last checker, he can
play the unused numbers on the dice by moving
either the entered checker or a different
one. |
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